keith keith, the liger man (
secondnature) wrote in
futurology2017-09-16 11:28 am
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text | un: redlion
[This message shows up about an hour after their arrival in the Mothership. Keith has had it made clear to him that if he doesn't handle this appropriately, then some of the people who have volunteered will take care of it themselves. If there's any better reason to step up (to be the leader his team back home believes he can be), this is it. It's text because they can't risk being overheard.]
Hey. Some of you don't know what the taraxa are, or what that has to do with our mission. I thought I'd begin there, and then make it clear what we're doing here with that.
A year ago, we had a mission on Perdition's Rest. That's when our team first learned about Zymandis and their goals. They utilize taraxa agents. These agents are slugs that take over someone's mind against their will. The person loses themselves, but ALASTAIR has developed a means to get most of them back. The problem is that they're a part of a hive mind led by the Mother. They can communicate with each other so long as she's active.
That should make our goal here clear.
1. We need to identify the location of the Mother and take her out. This is a necessary casualty to save as many of the hosts' lives as we can.
2. We need to identify taraxa agents. Kal and Rhys both have means to scan for taraxa-affected brains. Work with them if you need someone confirmed. Once they're confirmed and the Mother is down, we put them to sleep until we can rift them back to Oska. We'll need to find a safe place to gather the bodies.
3. Once the Mother is identified, we take her out, and then we head for the rest of the taraxa agents.
We need to work quickly.
And I KNOW some of you will think we're better off killing the hosts than risking Oska, but that's stupid. They never asked for this! Plus, we put down a Zymandis force before. We'll do it again. So don't even try it. I already remember all that from last year. Trust me. I've heard it all before.
So, let's do this the right way this time.
[It wouldn't be Keith without the little bit of abrasiveness at the end.]
Hey. Some of you don't know what the taraxa are, or what that has to do with our mission. I thought I'd begin there, and then make it clear what we're doing here with that.
A year ago, we had a mission on Perdition's Rest. That's when our team first learned about Zymandis and their goals. They utilize taraxa agents. These agents are slugs that take over someone's mind against their will. The person loses themselves, but ALASTAIR has developed a means to get most of them back. The problem is that they're a part of a hive mind led by the Mother. They can communicate with each other so long as she's active.
That should make our goal here clear.
1. We need to identify the location of the Mother and take her out. This is a necessary casualty to save as many of the hosts' lives as we can.
2. We need to identify taraxa agents. Kal and Rhys both have means to scan for taraxa-affected brains. Work with them if you need someone confirmed. Once they're confirmed and the Mother is down, we put them to sleep until we can rift them back to Oska. We'll need to find a safe place to gather the bodies.
3. Once the Mother is identified, we take her out, and then we head for the rest of the taraxa agents.
We need to work quickly.
And I KNOW some of you will think we're better off killing the hosts than risking Oska, but that's stupid. They never asked for this! Plus, we put down a Zymandis force before. We'll do it again. So don't even try it. I already remember all that from last year. Trust me. I've heard it all before.
So, let's do this the right way this time.
[It wouldn't be Keith without the little bit of abrasiveness at the end.]
no subject
The prison barge was only going to STOP at the labyrinth. Did you forget that part? We were teleported there by that bright light! I can't believe you forgot that. But you did. Because it conveniently needs to be left out.
I can keep going, but I won't.
If you're not going to help us, sit somewhere and talk to yourself about how we're all idiots and how we're going to mess it up.
And save the "I told you so" when we do. Because somehow you're going to KNOW we were going to mess it up.
Thanks, but no thanks. I don't need your help. I never did.
no subject
again, i'm TRYING to help, but like you just said, you've already determined that nothing i have to say is ever going to be useful to you, so you're gonna ignore it
and then you wonder why i started this off the way i did
(p.s. we all passed out from that bright light, so that teleportation story could be bullshit for all we know ¯\_(ツ)_/¯ sure is interesting we didn't find the option while we had control of the ship, isn't it)
no subject
It's just you.
[From where Keith stands, Kagari is the only person he talks to these days and can't help but have it devolve into an intense, long-lasting argument.]
no subject
i'm flattered i'm so special to you, but i just don't think it's going to work out between us
no kinkshaming of course but i'm not really into hateboning
[when all else fails ... a return to trolling .....at least they were al.most. civil for a while there...]
no subject
[Besides, Keith already has one rivalmance. He's too socially stunted to have another.]
no subject
i know it seems bad right now, but you'll hate again, i promise ♥
no subject
It's what he almost said, but instead he just ... stops.]