keith keith, the liger man (
secondnature) wrote in
futurology2017-09-16 11:28 am
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text | un: redlion
[This message shows up about an hour after their arrival in the Mothership. Keith has had it made clear to him that if he doesn't handle this appropriately, then some of the people who have volunteered will take care of it themselves. If there's any better reason to step up (to be the leader his team back home believes he can be), this is it. It's text because they can't risk being overheard.]
Hey. Some of you don't know what the taraxa are, or what that has to do with our mission. I thought I'd begin there, and then make it clear what we're doing here with that.
A year ago, we had a mission on Perdition's Rest. That's when our team first learned about Zymandis and their goals. They utilize taraxa agents. These agents are slugs that take over someone's mind against their will. The person loses themselves, but ALASTAIR has developed a means to get most of them back. The problem is that they're a part of a hive mind led by the Mother. They can communicate with each other so long as she's active.
That should make our goal here clear.
1. We need to identify the location of the Mother and take her out. This is a necessary casualty to save as many of the hosts' lives as we can.
2. We need to identify taraxa agents. Kal and Rhys both have means to scan for taraxa-affected brains. Work with them if you need someone confirmed. Once they're confirmed and the Mother is down, we put them to sleep until we can rift them back to Oska. We'll need to find a safe place to gather the bodies.
3. Once the Mother is identified, we take her out, and then we head for the rest of the taraxa agents.
We need to work quickly.
And I KNOW some of you will think we're better off killing the hosts than risking Oska, but that's stupid. They never asked for this! Plus, we put down a Zymandis force before. We'll do it again. So don't even try it. I already remember all that from last year. Trust me. I've heard it all before.
So, let's do this the right way this time.
[It wouldn't be Keith without the little bit of abrasiveness at the end.]
Hey. Some of you don't know what the taraxa are, or what that has to do with our mission. I thought I'd begin there, and then make it clear what we're doing here with that.
A year ago, we had a mission on Perdition's Rest. That's when our team first learned about Zymandis and their goals. They utilize taraxa agents. These agents are slugs that take over someone's mind against their will. The person loses themselves, but ALASTAIR has developed a means to get most of them back. The problem is that they're a part of a hive mind led by the Mother. They can communicate with each other so long as she's active.
That should make our goal here clear.
1. We need to identify the location of the Mother and take her out. This is a necessary casualty to save as many of the hosts' lives as we can.
2. We need to identify taraxa agents. Kal and Rhys both have means to scan for taraxa-affected brains. Work with them if you need someone confirmed. Once they're confirmed and the Mother is down, we put them to sleep until we can rift them back to Oska. We'll need to find a safe place to gather the bodies.
3. Once the Mother is identified, we take her out, and then we head for the rest of the taraxa agents.
We need to work quickly.
And I KNOW some of you will think we're better off killing the hosts than risking Oska, but that's stupid. They never asked for this! Plus, we put down a Zymandis force before. We'll do it again. So don't even try it. I already remember all that from last year. Trust me. I've heard it all before.
So, let's do this the right way this time.
[It wouldn't be Keith without the little bit of abrasiveness at the end.]
text: d.grayson
Any viable solution for freeing the rest of the taraxa should apply across the board.
[ he's... guessing. Seriously hoping. ]
no subject
I know differently now. We have to keep her under. It's risky, but it's doable. The circumstances have changed.
And it might help to know that she can be kept under. If she has guards around her, we can knock them all out at once.
[Lloyd cleared up some things. They can do this the way to help the Mother's host. He just didn't see it as possible before.]
no subject
I’d like to work that angle, if you need any extra hands. I may have a way to neutralize the guards once we have her location pinned down.
no subject
But I do have an idea. It's risky, but it could work to get ALL of them to come for us at once.
What I think we can do is wake her up, briefly, to get them all toward us.
And then we strike, knocking them all out.