八百万百 // Yaoyorozu Momo (
yaomomo) wrote in
futurology2016-12-04 09:18 am
Entry tags:
- aang (a:tla),
- ban (the seven deadly sins),
- dipper pines (gravity falls),
- evan friave-goodlace (original),
- keith (voltron),
- kisuke urahara (bleach),
- knock out (transformers prime),
- loki (marvel comics),
- momo yaoyorozu (my hero academia),
- sakura kinomoto (cardcaptor sakura),
- sonia nevermind (danganronpa 2),
- twisted fate (league of legends)
voice; un: creaty
[The audio is a soft, almost gentle but firm presence in people's minds, insistent on getting her message across. Unfortunately, she's a bit wordy, so hopefully she doesn't lose her audience immediately.]
Good day to everyone. My name is Creaty.
I hope everyone has been doing well? With the recent events being as they are, we've all been kept on our toes more often than not.
For today, I would like to propose an idea for the general populace. Recently, with some tasks and missions I've taken up, and with the constant change in environment, I have been trying something that I thought may be worth mentioning. To put it simply, with each world that we visit, we encounter new materials that we could easily lose access to when we travel to a new place. These materials may be of some use to us as well, whether it be for battle, recovery, maintenance or the likes. I believe that this kind of thing is unfortunate, as sometimes we could also lose opportunities to maximize the results of our efforts if we have the right equipment.
So, I'm proposing the chance of recreating these materials that you may have gathered from past missions, but do not have enough to make use of. I have the ability to do such a thing, though there are limits to it. For one, it cannot be a living object, as anything that constantly changes in composition is difficult to recreate and even dangerous. This also goes for food, or anything that needs to be consumed. Another is that the more foreign the object is to me, the longer it takes me to learn to break it down. However, I am interested in not only improving my skills, but also being able to make use of what we gather from each mission to help with future missions.
I do have some conditions I'd like to impose. I would like to only be approached for things that you are certain will benefit the community, and not simply for entertainment purposes. I would also have the right to reject any items I don't deem fit to recreate, or I simply can't. If these are fine, then I'd love to be able to assist people in any way I can.
Good day to everyone. My name is Creaty.
I hope everyone has been doing well? With the recent events being as they are, we've all been kept on our toes more often than not.
For today, I would like to propose an idea for the general populace. Recently, with some tasks and missions I've taken up, and with the constant change in environment, I have been trying something that I thought may be worth mentioning. To put it simply, with each world that we visit, we encounter new materials that we could easily lose access to when we travel to a new place. These materials may be of some use to us as well, whether it be for battle, recovery, maintenance or the likes. I believe that this kind of thing is unfortunate, as sometimes we could also lose opportunities to maximize the results of our efforts if we have the right equipment.
So, I'm proposing the chance of recreating these materials that you may have gathered from past missions, but do not have enough to make use of. I have the ability to do such a thing, though there are limits to it. For one, it cannot be a living object, as anything that constantly changes in composition is difficult to recreate and even dangerous. This also goes for food, or anything that needs to be consumed. Another is that the more foreign the object is to me, the longer it takes me to learn to break it down. However, I am interested in not only improving my skills, but also being able to make use of what we gather from each mission to help with future missions.
I do have some conditions I'd like to impose. I would like to only be approached for things that you are certain will benefit the community, and not simply for entertainment purposes. I would also have the right to reject any items I don't deem fit to recreate, or I simply can't. If these are fine, then I'd love to be able to assist people in any way I can.

Video | un: evan
[The redhead who appears over the network looks properly enthused, though he does immediately start picking away at the technicalities.]
Nothing alive, you say, and nothing that intends to be consumed -- but is other organic matter okay? Things that used to be alive? A lot of the really useful things from past missions have been plant-based, honestly; we've been to a lot of preindustrial worlds. And if you can do this -- can you replicate that mineral that the qorral need in their diet? The argecite? It'd be a stopgap, but maybe having a good storehouse of it would relax them a little about the idea of pulling back on the mining
video
Organic matter is fine, but I can't make things like say... dried food, like herbs or dried meat. However, things like cloth, I can easily accomplish. Anything that basically supplies the body with nutrition, I can't do. And, as mentioned, living things themselves are out of the question. The minerals, I will admit to never having made, but I've been experimenting with materials and I think that if I know the composition well enough, I should eventually be able to replicate it with ease.
no subject
[Because there have definitely been some of those on previous missions, and Evan isn't sure he wants to see what happens if anyone still has some of that hallucinogenic from Zeta-12 still tucked away somewhere.
But Evan seems to catch himself. His face scrunches in a self-deprecating grin, and he apologizes,] I'm Evan, by the way. Pleasure to meet you. Are you new or have I had my head in the ground longer than I thought?
no subject
[She says consumables, but it's really just avoiding eating herself.]
I've been around for a few months, but I will admit I have made myself scarce. This is my first time using the network feature.